Tuesday, July 23, 2019

STEAM

Image result for steam in classroom
STEAM is an abbreviation for science, technology, engineering, art, and math. The purpose of STEAM is to allow children to engage in and develop real-world problem solving skills early on so that they will be better prepared for a future career that may not even exist yet. It also allows for children to expand on the skills that they have obtained through math and science and explore how to use them in real-life situations. STEAM may seem very complex in its methods of learning, but it can be very useful in the skills needed for modern day learning. More teachers are incorporating STEAM into the classroom based on evidence-based research which concludes that STEAM is beneficial for creative and innovative skill building. It is never too early to incorporate STEAM into your classroom, even pre-k students can do it! It is true that younger students cannot perform elaborate experiments and code on computers at age 5, but that is not exactly what STEAM is all about. Small experiments that involve trial and error, utilizing tools such as rulers,  and the manipulation of shapes or patterns are more practical for children at this grade level and still get students thinking and accomplish the goals set by STEAM.  Related image

We must teach our children how to adapt in an ever changing society. That is why we teach the four C’s as a part of STEAM and 21st century learning. The four C’s include: creativity, collaboration, critical thinking, and communication. When children are proficient in these four things, their ability to adapt is much higher and they can be more prepared for their future career. Teachers should act as a mentor and facilitator when STEAM is incorporated in the classroom. Assignments are typically project based and include lots of group work. The video below will give you a deeper look at STEAM in the classroom and help you see what STEAM education looks like.
I have learned that STEAM does not have to be as elaborate as I once thought and that it can be effectively implemented even at the earliest of ages. The main goal of STEAM is to help children expand on their learning in a hands-on way which keeps students engaged. STEAM can even be implemented in the classroom without it becoming an entire lesson. Activities like STEAM bins and makerspaces for early finishers are also a great way to let students explore and create within the classroom! 


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